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Quests

The Pits of InfernoFeatured

Seven demons, seven thrones. Touch every throne once to absorb its spirit, then walk the corridor that checks all seven and take the treasure room. Touching a single throne is also what unlocks the entrance to The Inquisition.

Required Level
80
Experience Bonus
1,350,000
Quest Points
8
Difficulty
Rewards
Walkthrough
Spoilers ahead. This walkthrough is written against Huxera's own scripts and map, so it may differ from guides written for other servers.

The Pits of Inferno is a single dungeon under the Plains of Havoc holding the thrones of seven demons. There are no NPC missions and nothing to hand in – the whole quest is reaching each throne alive, and then reaching the treasure room.

1
Get down there

Enter from the Plains of Havoc south-east of Venore. Three gates of expertise stand between the entrance and the deep half, at level 30, level 50 and level 80. Level 80 is the real requirement – everything worth coming for is behind that last gate.

2
Learn the four obstacles

None of these are optional and none of them are signposted in game.

  • The oil bridge. Pour a vial of oil onto the tile at 32800, 32339, 11 and then pull the lever standing on it. The water to the north becomes a bridge for 10 minutes. With no oil down, the lever only tells you it is "creaking and rusty".
  • The strange carvings at 32791, 32328 and 32791, 32330 on floor 10 throw you straight back unless you are carrying the holy Tible.
  • The fifteen levers in the east wing have to be pulled in order, first to fifteenth – out of sequence, nothing happens at all. Your character calls out each one ("You flipped the ... lever") so you always know where you are. The sixteenth lever at 32848, 32335, 12 then clears the blocking stones. Everything here runs on a 15 minute timer, levers included, so treat it as one continuous run.
  • Pumin's domain is sealed until the four ghosts called A Dead Bureaucrat pass you along between themselves. It takes nine conversations, bouncing between them in the order 1 → 4 → 3 → 1 → 2 → 1 → 3 → 4 → 1.
The fire tiles in the corridors are tuned per vocation. Step on the one that matches your base vocation and it only burns for 300; step on one of the others and it hits for up to 7,200, and the heavy ones deal physical damage, so fire protection does nothing.
3
Touch all seven thrones

Stepping on a throne absorbs that demon's spirit and your character says so out loud. You need all seven. Bazir's is on floor 13; the other six are on floor 15.

DemonThrone
Infernatil32909, 32207, 15
Tafariel32757, 32243, 15
Apocalypse32875, 32264, 15
Pumin32785, 32275, 15
Ashfalor32839, 32305, 15
Verminor32840, 32324, 15
Bazir32717, 32381, 13
Standing on a throne you have already absorbed teleports you off it with a "Begone!". Nothing is lost – it is a handy way to confirm you already have that spirit, you just have to walk back.
4
Walk the seven-spirit corridor

The treasure room sits behind seven tiles in a row at x 32824, y 32224 to 32230, floor 12. Each tile checks one demon and pushes you back with "You've not absorbed energy from this throne." if you are missing it. Along the row they check Pumin, Ashfalor, Bazir, Apocalypse, Verminor, Tafariel, Infernatil – so whichever demon bounces you tells you exactly which throne you still owe.

5
Take the reward

The weapon room at 32804, 32229, 11 holds three chests that share one storage: you open exactly one and the other two go empty. Decide before you touch anything.

The five treasure room chests at 32812–32826, 32232, 11 each have a storage of their own, so all five are yours. The backpack of holding comes with four silver rune emblems already inside it.

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