Defeating a boss grants an XP bonus for 2 hours, with the amount depending on the boss tier.
General Information
| Boss Orbs are special drops you can obtain while hunting monsters, allowing you to summon powerful bosses and earn valuable rewards, as long as your stamina is above 38 hours. |
| These items can only be used in the Bosses Room at Thais depot. You can summon bosses for free in the public arenas. You can also rent a private arena for 7 Huxera Tokens to make sure no one interrupts your fight; it holds you plus up to 10 guests from your party. While you own the room, pulling the lever again banishes the boss inside for 2 Huxera Tokens so you can use another orb straight away. |
| Depending on the monster level, you may get different rarities. The higher the level, the better the orb rarity. For more information, hover over (or tap) the boss orb images. |
| Note Monsters now drop Boss Orbs instead of the old Monster Eggs. Any eggs you still have keep working exactly as before — use them up whenever you like, there is no deadline and nothing to exchange. |
| Every boss pays a fixed amount of experience for its tier, shown below. Your level, your stamina and your experience perks make no difference at all — the only thing that raises it is an active experience boost. Experience is still split by damage dealt and shared with your party as usual. |
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Rarities
| Common | Very common. Nothing crazy but they may be challenging at low levels... |
| Uncommon | Not that rare. Still manageable but can be tricky if you're not careful... |
| Rare | Less common. They hit harder and should not be underestimated... |
| Epic | Rarely seen. Not something you want to face without being prepared... |
| Legendary | Extremely rare. Defeating one is an achievement on its own... |
Experience
| Item | Tier | Experience | XP Boost on Kill |
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Common | 100,000 | +5% for 2 hours |
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Uncommon | 150,000 | +10% for 2 hours |
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Rare | 200,000 | +15% for 2 hours |
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Epic | 250,000 | +20% for 2 hours |
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Legendary | 300,000 | +25% for 2 hours |
| The experience is paid as written and is not multiplied by anything outside the Boost System. The XP boost is granted to everyone standing in the arena when the boss dies and lasts 2 hours; killing a lower tier will not overwrite a stronger boost you already have. These values are not final and may change at any time. |
Boss Variants
| Every orb can hatch its tier's boss in one of five forms. A variant is not stronger or weaker — it has the same health, experience and loot — but it fights very differently, so bring the right element and expect a different fight each time. |
| Blazing | Fire damage and relentless pressure. It never hastes itself, but it never lets up either. |
| Frozen | Ice damage. Hastes itself and chills you, so it is by far the hardest one to walk away from. |
| Venomous | Earth damage and poison. Heals often and heals big, so it is a straight damage race. |
| Spectral | Death damage. Turns invisible mid-fight and brings the most summons, so it is hard to keep a lock on. |
Special Bosses
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| Beware! Every boss wears the colours of the orb it came from, so you always know what you are facing. Some of them also rise wreathed in a glowing aura — those are guaranteed to leave a magical item behind. |
Rewards
| Bosses drop magical gems, currency, and gear from their own tier. This is a sample — the rarest drops are left for you to find. |
| Currencies |
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| Magical |
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| Tier Sets |
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| Gear |
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| Wands & Rods |
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