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In Service of YalaharFeatured

Ten missions that restore order to the quarters of Yalahar, one gate at a time, with a choice between the honest augur Palimuth and the scheming Yalahari at every step. On Huxera you can sail straight to Yalahar and start with Palimuth; the Explorer Society errand real Tibia asks for first is optional here.

Required Level
80only the gate to the final battle; the missions before it have no level check
Experience Bonus
1,000,000
Quest Points
8
Difficulty
Requirements
 Bring
  • About 6,000 gold: 400 to Captain Max for the passage, 400 for the animal cure on Nibelor, 5,000 for the helmet of the deep from Captain Max.
  • A team for the final battle against Azerus.
Rewards
 Gate mechanisms to all seven quarters of Yalahar Yalaharian outfit with both addons Sea routes from Karith to eight cities (optional, five city specialities)
 Treasure room – choose one
Walkthrough
Spoilers ahead. This walkthrough is written against Huxera's own scripts and map, so it may differ from guides written for other servers.

Ten missions for Palimuth and the Yalahari council, each one opening the gate mechanism to another quarter of the city. From Mission 3 on, every mission can be done the "good" way for Palimuth or the "bad" way for the Yalahari Azerus – either way you must talk to both of them at every mission, because Palimuth is the one who unlocks the doors. The side you pick at Mission 9 decides nothing about the rewards on Huxera; it only changes who you report to.

0
Getting to Yalahar

Captain Max in Liberty Bay sails to Yalahar for 400 gold, no Explorer Society rank needed. Yalahar's own captain, Karith, only sails back to Liberty Bay until you bring him five city specialities (satin from Thais, spice from Venore, bug milk from Ab'Dendriel, evergreen flowers from Carlin, a rum flask from Liberty Bay, a tusk, sand wasp honey from Darashia, embalming fluid from Ankrahmun) – name the city, say yes for each – after which he sails to eight cities.

You: hi
Captain Max: Ahoy. On a mission for the explorer society, eh?
You: yalahar
Captain Max: That is quite a long unprofitable travel. I'll bring you to Yalahar for 400 gold though. Is that ok with you?
You: yes
On Huxera you do not need "The Way to Yalahar" (Wyrdin in Edron → Timothy) to start this quest – Palimuth talks to anyone. It still exists: with Explorer Society rank, Wyrdin's mission sends you to Timothy for his research notes, and bringing them back pays 500 gold.
1
Mission 01: Something Rotten

Palimuth stands just inside the city centre gate at 32803, 31223, 7. Bring a crowbar.

You: hi
Palimuth: Greetings.
You: mission
Palimuth: … Would you like to assist us in re-establishing order in our city?
You: yes
You: mission
Palimuth: … Get yourself a crowbar, loosen the controls and clean the pipes from the garbage. … I will mark them for you on your map.

Four marks appear on your map. Use the crowbar on the spot at each one: 32823, 31161, 8 32795, 31152, 8 32842, 31250, 8 32796, 31192, 8. Then back to Palimuth: mission"So are you done with your work?"yes.

2
Mission 02: Watching the Watchmen

Palimuth: missionyes. Seven guards stand in the walls between the quarters; ask each for his report. They only answer in order, going around the ring – start with Tony (south-west) or Peter (south-east) and keep going the same way round.

OrderGuardWhere
1stTony or Peter32695, 31256, 7 / 32857, 31302, 7
2ndHal or Oliver32688, 31191, 7 / 32895, 31228, 7
3rdBruce or Barry32741, 31113, 7 / 32884, 31159, 7
4thReed32802, 31103, 7
5th–7ththe other three, continuing round the ring

Back to Palimuth: missionyes.

3
Mission 03: Death to the Deathbringer

Palimuth: mission – he asks you to read the notes in the small room beside him, then say mission again and he sends you to his superior. From here the Yalahari NPC Yalahari (Azerus) in the city centre gives the missions and Palimuth comments on them.

Reading the notes does not register on Huxera yet, so Palimuth and Azerus cannot be moved past this point. This is being fixed; the rest of the walkthrough describes what the scripts do once it is.

Yalahari: mission (read his manifesto) → mission – he opens the Alchemist Quarter mechanism and wants the three plague bearers dead and the alchemists' formulas retrieved. Then Palimuth: missionthis is what opens the alchemist buildings; he asks you to burn the formulas instead.

Kill Diseased Dan 32707, 31190, 8, Diseased Bill 32669, 31124, 7 and Diseased Fred 32706, 31121, 7 – the kill only counts for whoever dealt the most damage. The Alchemists' Formulas lie in the building at 32701, 31082, 8.

  • Good side: use the formulas on any oven to burn them, then Yalahari: mission"Have you also retrieved the research papers?"no.
  • Bad side: Yalahari: missionyes (hands over the formulas).
4
Mission 04: Good to be Kingpin

Yalahari: mission (opens the Trade Quarter mechanism). Palimuth: missionrequired, it is what lets Mr. West's doors open for you.

Go north-west of the depot into the sewers and follow them south to the door at 32786, 31286, 8, then along the tunnel to Mr. West. He greets you relieved; say mission. Report to Palimuth: mission.

Real Tibia also has a "bad" way in through the front of his building. That door is not on Huxera's map, so the sewer route is the only one – and it counts as the good side. Azerus still gives the next mission afterwards.
5
Mission 05: Food or Fight

Yalahari: mission (opens the Arena Quarter). Palimuth: missionrequired. Then the druid Tamerin in the arena quarter 32659, 31212, 8 wants two favours first: missionyes.

  • Animal cure – Siflind on Nibelor sells it while you are on this mission: animal cureyes, 400 gold. Iskan's dog sled in Svargrond takes anyone to Nibelor (nibeloryes), no Ice Islands progress needed on Huxera.
  • Morik the Gladiator – use the object at 32682, 31242, 6 to summon him, kill him and loot his helmet.
You: animal cure
Tamerin: Thank you very much. … Have you killed morik?
You: morik
Tamerin: So he finally got what he deserved. … we will talk about your mission.
You: mission
Tamerin: What kind of animals shall I raise? Warbeasts or cattle?
You: cattle (good)  or  warbeasts (bad)

Report to Palimuth (cattle) or Yalahari (warbeasts): mission.

6
Mission 06: Frightening Fuel

Yalahari: mission – he hands you a ghost charm and opens the Cemetery Quarter. Palimuth: missionrequired, or the charm does nothing on the carving.

In the big building of the cemetery quarter, use the charm on the strange carving at 32776, 31062, 7. Two Tormented Ghosts appear. Kill them, and use the ghost residue they leave on the charm lying on the carving – each time two more ghosts come. After the fourth residue the charm is charged: pick it up.

Report with the charged charm: Palimuth mission (good, he frees the souls) or Yalahari mission (bad).

7
Mission 07: A Fishy Mission

Yalahari: mission (opens the Sunken Quarter). Palimuth: missionrequired. You need a helmet of the deep on your head: Captain Max in Liberty Bay sells one for 5,000 gold. Tarak by the harbour 32915, 31199, 7 ferries you for free: sunkenyes. Dive into the vortex at 32950, 31182, 6.

  • Good side: find Maritima in the sunken quarter and ask her about the quara. Then Palimuth: mission.
  • Bad side: kill the three leaders – Splasher 32906, 31203, 14, Inky 32965, 31200, 14 and Sharptooth 32969, 31145, 14. Then Yalahari: mission.
Killing any of the three leaders switches this mission to the bad side, even after you have spoken to Maritima. Going good? Leave the leaders alone.
8
Mission 08: Dangerous Machinations

Yalahari: mission (opens the Factory Quarter). Palimuth: missionrequired. Take one pattern crystal – the food matrix crystal from the chest at 32940, 31246, 9 (good) or the weapon matrix crystal at 32869, 31264, 10 (bad) – the second chest is empty once you have taken one. Use it on the mysterious machine at 32884, 31248, 8, then Yalahari: mission.

9
Mission 09: Decision

Yalahari: mission, then Palimuth: mission – each asks you to think about your loyalties. Go back to whichever one you choose and say mission again: "So do you want to side with me?"yes.

10
Mission 10: The Final Battle

Your chosen NPC: mission – the way into the inner sanctum opens. The stairs down are behind a level 80 gate of expertise at 32783, 31193, 8; that is the only level check in the whole quest. Bring friends.

Step into the teleport at 32784, 31177, 9 and use the globe in the middle of the room. Waves come every minute: rift worms, then rift scythes, then rift broods, then war golems, with Azerus appearing among them. When Azerus dies a teleport takes his place for two minutes – everyone steps in and walks to the far north end of the room below 32780, 31161, 14, where the quest completes for each character. The globe recharges after five minutes.

Report: Palimuth mission (either side) or Yalahari mission (bad side only). You receive the Yalaharian outfit and the reward room opens: three chests at 32776, 31204–31208, 7, one of which you may open. Opening it also gives you both outfit addons.

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