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Dungeons

Dungeons are timed, instanced runs for small groups. You queue up, get teleported into a private copy of the map that belongs only to your party, and have a limited number of lives to clear it before the clock runs out. They're the best short-form group content on the server.

Type !dungeon anywhere in the world to open the dungeon queue, see what's available to your level, and join or start a group.
Open World Dungeons

Entered through the !dungeon queue. Parties of up to four, with optional role requirements — some runs want a damage dealer, a healer and a tank rather than four of the same thing.

Dungeon Level Time Lives Entry Status
Willow's Swamp 40–250 10 min 3 1,500 gp Available now
Demonic Rift 90–300 20 min 2 3,500 gp Available now
[Rare] Lost Tombs 60+ 25 min 3 With the OTC client
[Epic] Frostfang Mines 100+ 20 min 3 With the OTC client
[Legendary] Pirate's Cove 130+ 30 min 3 With the OTC client

Reward chests carry a cooldown between runs — 12 hours on the two open dungeons, 6 hours on the rare, epic and legendary ones.

The three tiered dungeons above are built and waiting, but they require the upcoming OTClient to run. They'll open to everyone when it launches — see the client page.
Instanced Dungeons

A separate set of hand-built dungeon maps, each ending in a named boss. Entry costs 1 crystal coin and you need to clear 90% of the monsters inside before the boss counts as beaten.

Dungeon Level Party Time Boss
The Hive1201–420 minKollos
The Marsh1501–420 minSerpent Spawn
How a Run Works
StepWhat happens
1Open the queue with !dungeon and pick a dungeon your level qualifies for.
2Wait for a group, or start solo if you're confident. Groups cap at four.
3Pay the entry cost and get teleported into your party's private instance.
4Clear it before the timer expires. Dying costs a life; run out of lives and the attempt ends.
5Beat the boss and claim the reward chest. That dungeon's chest then goes on cooldown for you.

Rewards are shared based on contribution, so hanging back and letting the group carry you doesn't pay. You can leave a run early if it's going badly, and an abandoned instance closes itself after a while.

Why Bother
  • Smelting stations. This is the big one. The rare, epic and legendary smelting stations are found inside dungeons as well as on Rebirth Island — which means you can craft high-tier magical gear before your first rebirth. See Currencies for how smelting works.
  • Boss loot from a fight you can actually schedule, rather than waiting on a world spawn.
  • Group content that fits in a coffee break — most runs are 10 to 30 minutes start to finish.
  • Task progress. Boss kills inside dungeons count toward Champion tasks that ask you to defeat a boss.
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