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Stamina & Training

Two systems that quietly decide how much you get out of every hour you play: stamina, which gates your rewards while hunting, and training, which raises your skills without needing a spawn at all.

Stamina

Stamina caps at 42 hours and ticks down as you hunt. It regenerates whenever you're somewhere safe — or logged out entirely.

Where you areRegenerationIn practice
In a trainer zone1 minute per 2 minutesThe fastest recovery on the server — train and refill at the same time.
In a protection zone1 minute per 3 minutesDepot, temple, your house.
Logged out1 minute per 3 minutesCredited in one lump the moment you log back in.

You can also restore stamina instantly with a Stamina Feather, which drops from the Magical Roulette and the mini-games — or buy one from Dan Sanders in Thais Depot Basement for 1,000,000 gold. It only works at 40 hours of stamina or less.

Boss orbs only drop above 38 hours of stamina. This is the single most important number on this page. Below that threshold you get no orbs at all — so if you're hunting for them, check your stamina first. See Boss Orbs.
Trainers

Every city has a trainer teleport, including our custom island of Elerium. Trainer zones are protection zones, so you regenerate stamina faster there than anywhere else while your skills climb.

Cities with trainers
Thais · Carlin · Venore · Kazordoon · Ab'Dendriel · Liberty Bay · Port Hope · Ankrahmun · Darashia · Edron · Svargrond · Yalahar · Elerium
Exercise Weapons

Exercise weapons let you train against a dummy instead of a monster. Each hit gives a fixed amount of progress, and they come in four tiers that differ only in how many charges they hold — the training rate is identical across all of them.

TierLevel requiredNotes
UnchargedNoneUsable at any level — the entry point for new characters.
Standard150More charges per weapon.
Durable150More again. Appears on the rebirth daily reward track.
Lasting150The largest charge count available.
Per hit you gainWhich weapon
+5 skill pointsSword, axe and club (knights); distance weapons (paladins)
+500 mana spentIce rod (druids); fire wand (sorcerers)

Weapons are locked to the vocation they're built for, so buy the one that matches your character.

Where to buyUncharged (2,000)Durable (7,200)Lasting (14,400)
Dan Sanders — Thais Depot Basement300,000 gp600,000 gp1,000,000 gp
Greedy GoblinCasino Shop60 tokens (rotates in)120 tokens (rotates in; 10,500 charges)
In-game store10 points20 points30 points

The number in brackets is the charge count — one charge per hit, one hit every two seconds, so a lasting weapon is eight hours of training.

There's a cap of 11,500 hits per server save across all exercise weapons. That's a generous limit for normal play, but it does mean you can't burn through an unlimited stockpile in one sitting.
Offline Training

Once you've rebirthed, you unlock offline training — your character keeps training after you log out, in sessions of up to 24 hours. It's one of the strongest reasons to take your first rebirth as soon as you qualify. See Rebirth.

Hunt Rooms

Thirty private hunting rooms, each stocked with a single creature type that respawns continuously while you're inside. You get the room to yourself — no competition, no walking between spawns.

Entry costDurationRespawn
1 Gold Nugget
10 minutesEvery 5 to 15 seconds, depending on the room

Rooms range from easy creatures like tortoises up to much tougher spawns, so pick one that suits your level. For open-world hunting, the Hunting Spots page covers every town — and includes Hunt Island, which works on the same gold nugget principle.

Skill Rates

Skills are fast on Huxera, but the rate tapers as you climb — the higher your skill, the more effort each level takes. Magic level slows earlier than melee and distance do.

Check exactly where you are with !skills, which shows your progress and how many tries remain to your next level. The full rate tables are on the Server Info page.

Stack a skill boost with a training session for a much better return — the free daily boost gives +50% skills for two hours, which is exactly the length of a decent training stint. See Boosts.
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