ServerAccountCommunityLibraryShop

Huxera Wiki

Attack Compensation

Every so often the server is hit by a denial-of-service attack. When that happens you may lag out, get disconnected, or die to something you could not react to. None of that is your fault, so the server now detects these windows itself and makes sure nobody comes out of one worse off. This page explains exactly what you get, who gets it, and what to do if something looks wrong. Check the current state at any time with !compensation.

How an Attack Is Detected

The server keeps a heartbeat, checks every minute that it can still reach the outside world, and watches how many players are online. Four things open an attack window automatically:

SituationWhat the server sees
Frozen serverThe game stopped processing for minutes at a time (a flood usually stalls the database first). The window starts at the last moment things were normal.
Cut offThe machine can no longer reach the internet at all. The window starts at the last successful check and cannot close until connectivity is back.
Mass disconnectThe online count collapses within a few minutes and nobody manages to log in. Dying does not count as disconnecting, so a group wiping on a boss never triggers this. The window is backdated a few minutes before the drop.
Full outageThe server comes back up and finds its last heartbeat is minutes old with no clean shutdown recorded. Everyone who was online at the last heartbeat is counted as affected.

Staff can also open, close or cancel a window by hand. A window closes on its own once the player count has recovered and stayed stable for five minutes.

The daily server save and planned restarts are not attacks. They shut down cleanly, and the system knows the difference.
Deaths During the Window Do Not Count

While a window is open, a killing blow simply does not land. You are healed, cleared of burning, poison and paralysis, and returned to your temple with no experience, skill, magic level, blessing or item loss. You will see a message telling you the death was cancelled.

The only exception is inside a game event (Zombie, Capture the Flag, Rush and friends). Those events already have their own no-loss death rules and keep them.

Deaths Just Before Detection Are Restored

Detection takes a minute or two, and the worst deaths usually happen in the lag that comes first. Every death on the server records exactly what was lost, so when a window opens, any death inside it that already went through is fully reversed:

  • the experience you lost, including any level you dropped;
  • the magic level progress and the skill progress you lost, in every skill;
  • the blessings you were carrying.

If you are online when the window opens, this happens on the spot. If you had already logged out, it happens the moment you next log in. Either way you get a message naming the death that was restored.

Dropped items come back too. A normal death can drop equipment into your corpse unless you are protected (see PvP & Death). A death that is later covered by an attack window has those items returned: whatever is still in your corpse is moved straight back to you, and anything already gone is recreated with its attributes. Nothing from that death is left in the corpse for someone else to take.
What Everyone Receives When It Is Over
CompensationDetails
+25% Experience
+25% Skills
+25% Magic
+25% Loot
+25% Magic Find
A global boost on all five rates, for everybody on the server, lasting twice as long as the attack. A 15-minute outage pays out 30 minutes, an hour pays out two hours. The minimum payout is 15 minutes and the maximum is 24 hours. It stacks with your personal boosts exactly like any other global boost, and shows up in !boosts and on your buff bar.
Stamina Feather Everyone who was online at any point during the attack receives one stamina feather, which refills your stamina to full. It is placed straight into your backpack (or your depot inbox if the backpack is full) the moment the window closes if you are online, or on your next login if you are not.

The reward is the same for every affected player. Nobody is drawn a better or worse item than anyone else.

Back-to-back attacks add up. If a second window closes while the compensation boost is still running, the new duration is added on top of what is left rather than replacing it.
Quick Reference
You want to know...Do this
Is a window open right now?!compensation shows the current window and any compensation boost still running.
Did I get my feather?Check your backpack, then your inbox at any depot. If you were online during the attack and it is in neither, it arrives on your next login.
My death was not restoredDeaths are only restored if they fall inside a detected window. If you died in the lag before an attack and got nothing, contact staff on Discord with your character name and the time of death; the record of what you lost is kept for seven days.
I want to cash in the boostThe boost is already running for everyone. Go hunt; it is the best time to also pop your personal boosts.
priestess ancient scarab medusa distorted phantom
39 Players
Server Save in
16h 48m.
Discord Server
Join our Discord!
12 Members online
Item Market
See what other players have for sale.
Points Shop

Buy Points & Get Better Benefits!
Upcoming Events
Dream Event
Geostorm Event